CYOA Wednesday [A Day to Learn to Let Go 6]
Mistress Susan’s workshop/seminar begins. Now what? You decide.
Mistress Susan’s workshop/seminar begins. Now what? You decide.
Clara wants to return to help everyone who helped them escape. This installment concludes this sci-fi/fantasy story.
Meredith conducts the opening ceremony, and KNOT officially begins. Now what? You decide.
The three friends return to Earth, but something is different. Clara can now create portals of her own. Now what? You decide.
Meredith and Mistress Susan get stuck in traffic but make it to the venue in time for the opening. Now what? You decide.
Derek helps Aethera. Jade serves as bait. Clara runs to the generator to activate the portal. She succeeds, but at what cost? You decide.
If you liked my story A Night to Remember to Forget, you’ll be happy to know a spiritual sequel started today on my Patreon. It will be presented in CYOA format like the original and it’s entitled A Day to Learn to Let Go . All members (free and paid)...
With Aethera wounded, it’s time for our main trio to try to activate the portal. Now what? You decide.
Meredith picks up Mistress Susan at the airport. Now what? You decide.
The party fends off with the generator’s defensive protocols as it manipulates gravity against them. Now what? You decide.
Meredith’s long dream of organizing a series of BDSM conferences and workshops is finally coming to fruition. Mistress Susan is one of the guests of honor, with a workshop dedicated to hypnotic BDSM. What fun happenings will ensue?
The Wanderbeast leads the party as close as possible to the underground generator. Now what? You decide.
Aethera goes hunting for supplies, and the group sets off for the last part of the journey. Now what? You decide.
Our heroes communicate with the Wanderbeast and discover what they must do if they hope to get back home. Now what? You decide.
After barely escaping the maddening echoes, the party finally arrives at the place where the mysterious creature lives. Now what? You decide.